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Virtualdj script debugger
Virtualdj script debugger







virtualdj script debugger

It then stops said timer, starts a repeat_start_instant to do a fade over 10s. It sets a repeat_start timer for 10000ms (just for testing). Script number two does EXACTLY what you suggest, only it does so statically. Their length needs to be fluid based on how far behind the event is running. There are hundreds of events throughout a day and, as the day goes by, it's often necessary to shorten those events. Each event has a length of approximately one minute to ninety seconds. I run the music for ballroom dance competitions. What I'm trying to do is relatively simple. Therefore perhaps you should try to describe what you want to do (and try to keep the explanation simple) so that I can understand and maybe suggest a different approach. PS: I cannot enter your logic by your scripts. Once the first repeat_start action determines that it's time to fade, it should stop itself and then execute the other (second) repeat_start action. Yes, I did suggest two repeat_start actions as a solution, but they don't need to be nested. I said it's not a good idea to nest two repeat_start scripts and that statement still stands. level -1% Thanks in advance for any help! repeat_start "WaitTimer" 100ms 1 & level 100%. repeat_start_instant 'levelSweep' 10ms 101 &.

virtualdj script debugger

get_var & param_greater 'get_time elapsed 1000' ?. play & repeat_start_instant "myTimer" 1000ms 181 & get_var & param_greater 'get_time elapsed 1000' ? nothing : repeat_stop "myTimer” & repeat_start_instant 'levelSweep' 10ms 101 & level & param_smaller 1% ? stop & repeat_stop 'levelSweep' & stop & repeat_start "WaitTimer" 100ms 1 & level 100% : level -1% Broken down, here's what it should look like play & repeat_start_instant "myTimer" 1000ms 181 &. Not sure why, but rather than running the sweep, it just immediately stops. I tried just plugging in the variable in the original script but that didn't work: play & repeat_start "WaitTimer" 1 & repeat_start_instant 'levelSweep' 10ms 101 & level & param_smaller 1% ? stop & repeat_stop 'levelSweep' & stop & repeat_start "WaitTimer" 100ms 1 & level 100% : level -1% When that didn't work, I tried combining the two scripts, and that didn't work either. play & repeat_start "WaitTimer" 10000ms 1 & repeat_start_instant 'levelSweep' 10ms 101 & level & param_smaller 1% ? stop & repeat_stop 'levelSweep' & stop & repeat_start "WaitTimer" 100ms 1 & level 100% : level -1% What I'd like is a version of script 2, that uses a variable for the wait time rather than a set time. It starts a timer for a set time (10s for testing) and fades the track after the elapsed time, subsequently stopping it and returning the fader to 100%. play & repeat_start_instant "myTimer" 1000ms 121 & get_var & param_greater 'get_time elapsed 1000' ? nothing : repeat_stop "myTimer" & stop & stop Script 2 works. It's starts a timer and continuously checks if elapsed time is greater than a variable set with a custom knob. Greetings, Having issue with combining two scripts that are working.









Virtualdj script debugger