

You still need to time it carefully, but this method is a little more forgiving. If you're struggling here, consider jumping to safety instead. If your timing is good, you should be able to avoid the damage by rolling out of the way. If the Judge starts running towards you, get ready for another one of those massive slams. The radius isn't too wide, but it might take you an attempt or two to really nail this.

You'll be given a little more time to dart in and do some damage after this lengthier combo, but make sure you don't rush in too early and get caught up in the slam. For the three-hit combo, he'll start with the left, switch to the right, and then finish up with a ground-slam. We recommend wearing the best light armour you possess, and staying just beyond the Judge's melee attacking range, so that you can bait out his two-hit and three-hit combos.īoth of the two-hit combo attacks come from the Judge's bladed arms. The fight begins in a room in the Citadel but transitions to the courtyard when you've delivered a little light damage. You'll also do well to have plenty of Fire Resistance Shards at your disposal too. Expect the Judge to heal up several times during this fight, and so the more damage you can do, the quicker the fight will end overall. If you really want to take some of the sting out of this fight, the best advice we can give you is to pack every scrap of attacking power you have at your disposal.
